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Save the Dates

22st Annual OLC International Conference
November 16-18, 2016 | Orlando, Florida | Walt Disney World Swan/Dolphin Resort

OLC Innovate 2016 - Innovations in Blended and Online Learning
April 20-22, 2016 | New Orleans, LA | Sheraton New Orleans Hotel

Creating Student Success and Engagement Using Games Within the Blended Learning Pathway

#Twitter: 
#blended18499
Presenter(s)
Eric A Wright (DeVry University, USA)
Session Information
July 8, 2014 - 8:30am
Track: 
Teaching & Learning Effectiveness
Areas of Special Interest: 
Innovative Blends
Major Emphasis of Presentation: 
Innovation and Experimentation
Institutional Level: 
Multiple Levels
Audience Level: 
All
Session Type: 
Interactive Workshop
Location: 
Plaza Ballroom E
Session Duration: 
210 Minutes
Session: 
Workshop Session 1 & 2 (combined)
Virtual Session
Abstract

Professors can create student success and engagement within the blended learning pathway by using...games! Attendees learn how first hand through team-based, interactive activities and game-play.

Extended Abstract

Eric Wright is an associate professor teaching blended courses in business administration through games! To do so, he has adapted several popular games to the blended learning classroom, as well as created several games of his own. These blended courses consist of one three-and-a-half hour classroom session held one time per week, with the remainder of the course taking place in online discussion boards.

Game-based learning devolves quickly into traditional lectures when students arrive to class without a basic understanding of the course topics. A reason often cited for this problem is student failure to read assigned material before class. This means they won't have enough information about class topics to transform into knowledge through their experience during the game-play and debriefing.

To encourage his students to prepare, Eric places several easy-to-use, peer-developed tools into the onsite and online components of blended learning. Prepared students are able to participate more fully in the game and the game's debriefing; a condition vital to learning through games. The debriefing starts onsite and extends into the week's remaining online component, which extends the learning by connecting it to the game experience the students shared onsite. This process and its tools integrate the onsite and online components into a more tightly blended whole and the qualitative results to date are remarkable. In his undergraduate and graduate courses, Eric is experiencing increased attendance, increased participation, and increased learning.
Any level of professor desiring to: (a) create more student excitement and engagement or (b) more fully integrate the onsite and the online components of blended learning, will be able to:

  1. Describe a process for integrating the components of blended learning using games
  2. Identify tools that increase integration between the components of blended learning
  3. List the benefits of using games within the blended learning pathway
  4. Discuss how to identify games for potential adaptation to their respective courses
  5. Enjoy better prepared, more engaged students
Lead Presenter
Eric Wright

Eric A Wright (DeVry University, USA)

Eric is a full-time associate professor with DeVry University, Indianapolis, Indiana, where he teaches fourteen undergraduate and graduate business courses primarily in the blended learning modality, and primarily through Simulation/Gaming (S&G). Additionally, he is the campus’ blended learning champion, and chair of the campus' first honor society, its Department of Business, and its Campus Faculty. Finally, he also brings the campus business analysis, project management, and business process improvement capabilities.