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American Higher Education in Crises book cover

Join keynote speaker Goldie Blumenstyk for a book signing.

Books are available for pre-purchase for $16.95 (+tax). 
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Conference Program now posted! This year's line-up includes:


OLC Excellence and Effective Practice Award Recipients Announced


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Join Keynoters Goldie Blumenstyck (Chronicle of Higher Education) and Phil Hill and Michael Feldstein (MindWires Consulting)

BYOD to learn, explore, and share knowledge within this lab environment

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Save the Dates

22st Annual OLC International Conference
November 16-18, 2016 | Orlando, Florida | Walt Disney World Swan/Dolphin Resort

OLC Innovate 2016 - Innovations in Blended and Online Learning
April 20-22, 2016 | New Orleans, LA | Sheraton New Orleans Hotel

Breaking Predictive Online Learning; Immersive Collateral Learning

Mary Kayler (University of Mary Washington, USA)
Keesa Muhammad (Michigan State University, USA)
Christopher Irvin (Michigan State University, USA)
Additional Authors
Tim Owens (Reclaim Hosting, USA)
Glenn R Stutzky (Michigan State University, USA)
Session Information
October 14, 2015 - 3:45pm
Technology and Emerging Learning Environments
Major Emphasis of Presentation: 
Research Study
Major Emphasis of Presentation: 
Theory/Conceptual Framework
Institutional Level: 
Multiple Levels
Audience Level: 
Session Type: 
Information Session
Oceanic 3
Session Duration: 
45 Minutes
Concurrent Session 4

Enter the web where collateral learning and immersive design converge into meaningful open learning experiences. #What is M.O.L.I.E.?

Extended Abstract

A Multimedia Online Learning Immersive Environment (M.O.L.I.E.) course can scaffold and support the seamless integration of content (goals, aims, objectives, and digital literacies) within a compelling narrative built on an open infrastructure. This innovative open online learning model showcases efforts at University of Mary Washington and Michigan State University, to support the development and use of a dynamic learning alternative; APIs to bridge Canvas and open source Wordpress, inclusion of open learning resources, embedded librarian, and integration of multimedia resources. These elements are not new and have often been used in isolation crafting a passive learning experience. What M.O.L.I.E. brings is an open and immersive learning experience designed to create convergence among these elements for a dynamic and responsive learning experience - placing learners as active constructors of knowledge.

M.O.L.I.E. sits at the crossroads of collateral learning, creating course synergy around gameplay (choice, quests, role-playing, collaboration), opportunities for reflection, and tapping into the power of storytelling while drawing upon open source tools and materials forging new pathways to energize learners and breakthrough predictive online learning pedagogy.

M.O.L.I.E.'s design draws heavily on a collaborative team approach. Learning Design teams draw upon their individual and collective imaginations, disciplinary expertise, and explore the role of transmedia to foster and challenge us to create compelling and open immersive learning experiences. The existence of M.O.L.I.E. on the open web points the way to 'what is possible' and inspire others to use, remix, and integrate open course resources as we collectively build a new legacy of what is possible on the Open Web.

Our Panel Session shares three projects ('Canvas Meets M.O.L.I.E. and the Open Web', 'In the BeginningÉ The M.O.L.I.E. Team', and 'M.O.L.I.E. Matters - Faculty Development Through Immersion') and highlights core features and learning/development processes and integration of open resources and tools. It is time to create EPIC learning experiences that tap into our collective curiosity, promote active engagement and create a 'sense of wonder' around learning!