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22st Annual OLC International Conference
November 16-18, 2016 | Orlando, Florida | Walt Disney World Swan/Dolphin Resort

OLC Innovate 2016 - Innovations in Blended and Online Learning
April 20-22, 2016 | New Orleans, LA | Sheraton New Orleans Hotel

Creating Interactive Formative Assessments and Simulations to Foster Engagement

Hannah Digges Elliott (Western Kentucky University, USA)
Audrey Anton (Western Kentucky University, USA)
Session Information
October 14, 2015 - 12:45pm
Technology and Emerging Learning Environments
Major Emphasis of Presentation: 
Practical Application
Institutional Level: 
Multiple Levels
Audience Level: 
Session Type: 
Information Session
Oceanic 4
Session Duration: 
45 Minutes
Concurrent Session 2

This session explores the creation of interactive formative assessment opportunities essential to increasing engagement in an on-demand environment from both designer and faculty perspectives.

Extended Abstract

Western Kentucky University offers numerous self-paced, non-semester based credit courses to their student population. These courses allow for flexible, just-in-time learning. While these courses provide much-needed learning opportunities to a busy public, designing these courses effectively can be a challenge. Student-to-student interaction is often not possible in these courses due to students being at different points in the course, thus it become even more important to provide quality, interactive content to these students in order to keep them engaged.

To increased student engagement in her On Demand Philosophy course, Dr. Audrey Anton, Assistant Professor of Philosophy, and Hannah Digges Elliott, Instructional Designer, collaborated to create interactive formative self-checks using Adobe AfterEffects and Articulate Storyline. These are fun, short interactive activities that allow the learners to gauge their understanding of the course materials while simulating a conversation with a philosopher.

In this session, we will show these activities, describe our design/development process including the identification of opportunities for these activities, the usage of technology to create the activities, the scalability of the activity structure, the faculty-designer relationship, as well as the challenges faced in the design process.

The audience will be encouraged to share their ideas for these simulations/activities, develop a design plan for these activities including a storyboard and task analysis, and describe the challenges they may face when trying to build these interactions.

Design Plan Storyboard